
Metajuku
Render in Blender of Branding image.
Optimized, added material and skeleton animations, and published the environment in the metaverse platform, Spatial through Unity.
Environment design of a Rio de Janeiro | Brazil inspired arena for an e-sports company. Modeled external assets, optimized and led the environment implementation of the MIBR Arena on the metaverse platform, Spatial through Unity.
Open World Environment made with Blender and Unity. Baked Textures with variation to compose all stone walls.
Architecture interactive space. Definition of staircase, color of furniture, all gamified.
E-commerce showcase house for the display of furniture. Made with Unity for the web.
Architectural project. Composition, lightning and render of a apartment interior design rendered in Unreal Engine.
Archviz tour with interactions and minimap for desktop made in Unreal Engine.
Project made while working at Kaaza, interactive vertical condominiums. - São Paulo, Brazil
A Rooftop exposition interactive environment made for Brazilian society of genetic resources.
Examples of 3D renders made for branding and illustrations for Everyrealm.
Render in Blender of Branding image.
Render in Blender of Branding image for RU1 game.
Render in Blender of Branding image for the game Hometopia.
Logo study
Render in Blender of Branding image.
Examples of Archviz renders in Unreal Engine and Optimized assets for web.
Lightning and post-process in Unreal Engine.
Kitchen rendered with Unreal Engine.
Chair with texture baking.
Cushion.
3D Environments that were used in events online, via Babylon.js
Place of personal projects, render of creative scenes.