
Metajuku
Render in Blender of Branding image.
Architectural studies of real-life scale models to create modular kit pieces, such as stairways, counters, and pathways, all of which are responsive in gameplay, ensuring correct placement and player/environment interactions.
Optimized, added material and skeleton animations, and published the environment in the metaverse platform, Spatial through Unity.
Environment design of a Rio de Janeiro | Brazil inspired arena for an e-sports company. Modeled external assets, optimized and led the environment implementation of the MIBR Arena on the metaverse platform, Spatial through Unity.
Open World Environment made with Blender and Unity. Baked Textures with variation to compose all stone walls.
Examples of 3D renders made for branding and illustrations for Everyrealm.
Render in Blender of Branding image.
Render in Blender of Branding image for RU1 game.
Render in Blender of Branding image for the game Hometopia.
Logo study
This project showcases highlights of creations from my time at the Research and Development team at Kaaza, as well as some personal work related to Archviz.
Project made while working at Kaaza, interactive vertical condominiums in UE4.
Real-time render in Unreal - Kaaza.
Architectural project. Composition, lightning, and render of an apartment interior design rendered in Unreal Engine.
E-commerce showcase house for the display of furniture. Made with Unity for the web.
Architecture interactive space. Definition of staircase, color of furniture, all gamified.
Kitchen rendered with Unreal Engine.
Smart Project Kaaza
Chair with texture baking.
Cushion.
3D Environments that were used in events online, via Babylon.js
A Rooftop exposition interactive environment made for Brazilian society of genetic resources.
Place of personal projects, render of creative scenes.